About Me

I’m a technical producer and project manager who excels at the intersection between engineering and people skills. My background spans game development, film production, and robotics engineering, all of which taught me how to give cross-functional teams the structure and clarity they need to ship great work.

My graduate work at Northeastern University in Game Science & Design gave me hands-on experience coordinating between art, sound, engineering, and UX disciplines. Alongside this, an internship I did as a product manager at the game jam organization Indiecade taught me that good production is less about enforcing process, and more about anticipating team needs and keeping everyone aligned.

Having applied my coding skills in game development, data analysis and as the programming lead of a championship winning high school robotics team, I’m fluent in version control practices and the organizational dynamics of engineering operations. That software foundation trained me to decompose difficult problems methodically, at multiple levels of abstraction, without losing sight of the deliverable.

My BA in Film & Media Studies gave me the other half of the equation - communication, presentation, and the ability to translate creative intent into an actionable plan. I learned how to balance a budget, pitch and market an idea, keep detailed records of production materials, and account for unexpected circumstances which interfere with a demanding schedule. More recently, I pursued the CAPM and Google PM certifications to augment my project management fundamentals with the precise terminology, methods and tools of the profession.

I really love games; especially strategy games like Starcraft 2, Library of Ruina, and Pokemon. I’m drawn to mechanical systems which create emergent depth and meaningful player agency.

If you’re building something that could benefit from technical know-how, flexible thinking, and excellent people skills, I’d love to connect.