Hi! I'm Lincoln.

I'm an indie game developer. You can see some of my projects below! Reach out at lincolMfreedman@gmail.com

Orbyter

A Metroidvania platformer produced for the Summer Climate Game Jam event at Indiecade. Play as Scarf - a crashlanded alien who attempts to save a threatened forest ecosystem from a raging wildfire. Can be played directly in browser on itch.io.

Path of Precision

A 3D block grid physics based puzzle game which challenges players to build devices to reposition a target object, while staying within a limited budget.

Astronomical Voxel Cave Generator

This project uses the Unity Engine to procedurally generate a voxel (3d pixel) cave system environment. It also fetches real time distances between Earth and other planets in the Solar System with AstronomyAPI. The distances are then used as inputs to influence various aspects of the procedural generation algorithm, such as number of cavities and tunnels, geometric irregularity, and visual effects used.

Tandem Defendo Tu

A competitive online strategy game demo. Features assymmetrical, pitting static towers against mobile demons. The game is intended as a synthesis between the tower defense and real time strategy genres.

TF2 Board Game

A recreation of the classic ability shooter Team Fortress 2, but as a turn based board game. This was produced for a class at Northeastern University which prompted us to capture the essence of an existing game and prototype it in as simple a form as possible.